1.
Therapy for amputees and stroke victims
Virtual reality systems
might eventually help people who have lost an arm or a leg and experience
excruciating sensations known as phantom
limb pain. One man missing an arm reported a dramatic reduction in pain after
an experimental treatment in which muscle signals from the end of his arm
controlled a virtual limb, according to a case study detailed last month in the
journal Frontiers in Neuroscience. That study simply used a computer screen
rather than more immersive virtual reality goggles, but other researchers in
Vienna have been using the Oculus Rift headset to examine how such a system
could help amputees learn to use a new
prosthetic limb a sometimes frustrating process.
Virtual reality could
also help people who have lost function in one of their arms due to a stroke. A
2011 study found that people who had suffered a stroke were more likely to
boost their arm strength if they played virtual reality games than if they underwent a standard
course of physical therapy.
2.
Controlling robots on Mars
Researchers at NASA's Jet
Propulsion Lab in Pasadena, Calif., recently unveiled a rig that allows an
operator to use the oculus rift
headset to see through the eyes
of a robot avatar. The system also includes Kinect 2 motion-sensing software
from Xbox One, which picks up the operator's gestures to move the robot's arm.
It's not hard to imagine that one day such a system could allow humans on Earth
to intimately control robots millions of miles away, in places like on Mars.
Oculus Rift goggles have already been used to look at Mars virtually. Paired
with the Virtuix Omni treadmill, the headset allowed JPL researchers
to take a simulated stroll on the Red Planet using a 3D environment stitched
together from images taken by the Mars rover Curiosity.
1. Could we use virtual reality to connect people in ways we have
never done before
2. Could we ever live in a matrix type reality?
3. What are some ways we can use this technology to improve our
future?
http://www.livescience.com/44384-oculus-rift-virtual-reality-uses-beyond-gaming.html